IBC 2018: Vizrt to present Viz Engine rendering system

At the 2018 IBC Show, Vizrt will spotlight the power, versatility, and scalability of its Viz Engine real-time rendering system. Presentations at stand 7.B01 will highlight several new features and native support for third-party formats and systems, including the latest version (3.11) of the Viz Engine rendering and design software.

Vizrt’s render engine now allows producers to bring their graphics to a new quality level by rendering in the full HDR color range, using the latest IP streaming technologies, adding new levels of motion capture for augmented reality (AR).

Real-time motion capture and augmented reality
Vizrt will present The Big AR Show on its exhibit stand showing the latest in advanced augmented reality storytelling. This year’s show features the new bone and skin-based mesh deformation tools as well as real-time motion capture and photorealistic rendering — powered by Viz Engine. With the introduction of bones and skin based mesh deformation, along with physical based rendering, Viz Engine/Viz Artist 3.11 allows for complex storytelling with a new degree of interactivity. Three-dimensional models can be imported with predefined animations, but can also be driven by live motion capture streamed to Viz Engine.

Motion capture for The Big AR Show is provided by Motion Analysis Corp. as a live stream from their stand (Hall 7.B60). Motion Analysis is the sole provider of robust real-time retargeted skeleton data directly into the Viz Engine. The results will be a fully interactive AR 3D model interacting with the presenter during the presentation.

AR tools for Esports
At IBC 2018 Vizrt is partnering with tracking company Ncam Technologies and Unreal Engine. During the Big AR Show, Vizrt will demonstrate the latest version of NcamAR for Unreal Engine 4 (UE4) integrated with Viz Engine. The new architecture enables Vizrt customers to combine template-based graphics and texts with Unreal Engine game assets for enhanced storytelling within live productions.

HDR workflows
High Dynamic Range (HDR) is gaining momentum among high-end film productions, live music concerts and sporting events due to its advanced color rendition attributes. Vizrt has developed and implemented HDR in Viz Engine supporting the HLG and PQ HDR formats. We will now show full compatibility with the S-Log3 HDR format developed by Sony. This is a high-quality digital intermediate process for a variety of post-production workflows.

At the IBC Show, Vizrt shows the S-Log3 capability at the Sony booth (13.A10) as a part of live production workflow where S-Log3 live video is converted to HLG and SDR.

Comprehensive IP Support
At IBC, Vizrt, which supports all flavors of video over IP, will show the continued advancement of its product portfolio for SMPTE 2110 IP-based production and distribution environments. At the core of these workflows is Viz Engine, providing graphics rendering, clip players, audio, downstream keyers, and DVEs. The system is format agnostic, giving media companies the flexibility to move forward with quickly evolving IP standards. In addition, this ensures video, audio, and graphics systems will continue to perform regardless of the choice of house format.

As part of this company-wide IP initiative, Vizrt is integrating the Matrox X.mio5 Q25 SMPTE ST 2110 NIC card with multi-channel 4K support over 25GbE, making Viz Engine ready for a wide variety of IP-based productions. With compositing NDI and SDI inputs, streaming via WebRTC and support for up to 16 RTP stream inputs, Viz Engine defines a new level of possibilities on any IP-based workflow.

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