Storytelling in eSports is very different to traditional sports broadcasting

eSports is emerging as the new, exciting live event content consumed worldwide, but, still in its infancy as a broadcast property, it has not concretely defined what makes for a good esports broadcast.

Blizzard Entertainment’s Frank LaSpina (right) speaks during a panel on storytelling at SVG’s November Esports Production Forum in Los Angeles as NGAGE Esports’ Corey Dunn looks on

Sure, there’s natural strategy in telling the story of esports competitors through interviews or feature packages, but telling the real-time story of the live competition requires producers to step back a bit and consider the core goals of a sports broadcast. Whether the goal is to tell the story to an audience full of die-hards or to viewers watching for the first time, the responsibility is the same: clearly display the outcome and the important events that lead to that final outcome with graphics, announcers, and images.

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