SVG Europe launches full programme for Football Production Summit 2016

SVGE_480 x 320px guide openPreparations for UEFA EURO 2016, the opportunities presented by IP-based cloud production, and the challenges of truly multimedia operation will be among the topics examined by SVG Europe’s Football Production Summit, which will take place at the Stade de France, Paris, on 23 March.

Football remains a major driver of sports broadcast technology innovation in Europe. SVG Europe’s Football Production Summit is a unique forum for broadcasters, OB providers, federations, leagues and clubs to learn about Euro 2016 preparations and to explore match-day acquisition, OB production, pitch-side innovation and studio content presentation for both top-end and lower-cost football shows.

This year’s programme will commence with an examination of preparations for the UEFA EURO 2016 championships, with input from a number of leading broadcast rightsholders. Then, in the first of several forward-looking panel sessions, representatives of key football federations and leagues will consider how they work with rightsholders to deliver the best possible proposition to fans every week.

In a special Tech Showcase, there will be a chance to find out more about the ways in which Dutchview Infostrada – which is part of the NEP global network – has made use of its Cloud Production Platform and IP connectivity to dramatically reduce on-location and in-studio resources across sports and live shows.

Following a networking break, the summit will resume with an exclusive football-themed case study from Blackmagic Design – more details of which will be announced soon.

In ‘View from the Clubs: Multimedia Operation Insight’, there will be input from football club operational and technical managers with responsibility for the media output of modern connected clubs, from websites and apps to production and broadcast infrastructure. Among other aspects, they will discuss their work with editorial teams to achieve the portfolio of strategic media projects that are now a key part of being a football club – as well as the challenges involved in managing the integration of third-party technologies and services.

The penultimate session of the day will focus on audio and, in particular, the new immersive technologies set to bring fans even closer to the action. A panel of leading exponents of ‘next generation audio’ for broadcast will consider the impact that these new technologies and techniques are likely to have on domestic sports viewing.

Finally, new and emerging technologies such as remote production, social media, second screen, IP, VR and player tracking will come under scrutiny in the far-reaching closing session, appropriately entitled ‘Match-Day Production: Broadcasters Pushing Boundaries’.

In characteristic SVG Europe fashion, the day will also include a full technical tour of the Stade de France and a networking lunch.

Registration for the summit will open imminently, but for now a full programme can be viewed here: https://www.svgeurope.org/football-production-2016/.

Subscribe and Get SVG Europe Newsletters