Vizrt, Adobe bring collaboration to IBC
Vizrt will demonstrate a smarter integration with Adobe at IBC, enabling more streamlined and efficient video editing and production workflows. During the show, the two companies will showcase the new integration between Viz One file-based media asset management (MAM) system and Adobe After Effects CC visual effects and motion graphics software, and Adobe Anywhere for video, a collaborative workflow platform. The result is a faster, more collaborative graphics and video editing experience.
The companies say the Viz One integration with Adobe After Effects CC solves the challenge of working collaboratively with very large Adobe After Effects CC projects across a media organization. Viz One media content is managed, accessed and browsed easily in a panel from Adobe After Effects CC, allowing the designer to use the media in the Adobe After Effects CC timeline.
Vizrt and Adobe will also demonstrate how Adobe After Effects CC projects are used in Viz Artist, Vizrt’s 3D modeling and animation software. The first version linking Adobe After Effects CC and Viz Artist converts text, images, some solids and camera tracks from Adobe After Effects CC into Vizrt elements. Layers and compositions are rendered into a clip, imported into Vizrt’s Graphics Hub, and tied to scene in Viz Artist. All animations have the same time base as the clip.
Viz One’s integration with Adobe Anywhere extends remote access to Viz One for search, browse, proxy editing, and for Adobe Premiere Pro CC editing. Adobe Anywhere accesses full resolution files on Viz One and provides a viewing stream based on the available bandwidth to the non-linear editor (NLE). Video and graphics rendering takes place on the Adobe Anywhere server, which fosters real-time collaboration and media file sharing between creative team members from any location with high-speed LAN or WAN connectivity.
Viz One consists of a central server-based media asset management (MAM) system that can be hosted or locally integrated with an existing broadcast infrastructure. Built around extensive APIs, the system is easily adapted to specific workflows. The system provides a lightweight web browser-based interface giving users access to content based on individual rights and permissions. Ingest, search, cut, group, share, repurpose and deliver content to both a control room and online platforms – from a normal desktop or laptop.
Vizrt and Adobe will also demonstrate an Adobe Premiere Pro CC content panel that enables tighter integration between Vizrt’s graphics plugin for NLEs — part of the Viz Trio and Viz Pilot live graphics systems. Rather than burning graphics into video and rendering a final version of the clip within the graphics plugin, the Adobe Premiere Pro CC plugin lets editors just save the graphics metadata with the newly edited video. The assets are then saved to Viz One. The video and graphics elements are moved into the playlist or rundown for playout to air.
As a result, people in the control room can make last-minute changes to the graphics right up until they’re needed for the live show. The video and graphics elements can now be composited and rendered as finished clips when they are played out to air by Viz Trio or Viz Pilot.