IBC2013: Vizrt to display new graphics workflow, 4K rendering and more

At the IBC, Vizrt will display tools to increase graphics and video productivity, dramatically enhance live sports broadcasts, and streamline production workflows at its booth.

Among the highlights will be new technology that allows designers to run Viz Artist with a remote connection to a powerful cloud computer. Viz Engine, Vizrt’s real-time 3D compositing system, has increased its rendering capability beyond HD to 4k. Vizrt will display the breakthrough 4k rendering capability of the Viz Engine at the IBC show.

Viz Engine has been enhanced further with IP-streaming capability. This allows broadcasters to stream multiple formats and resolutions simultaneously, speeding the creation of online and mobile graphic and video content.

Merge graphics and video into a single workflow with Viz Engine and Viz Media Engine. Journalists search, edit and place graphics and video together in their native newsroom control system. Viz Engine then renders video and graphics together at the moment they are triggered to air. This non-conform workflow allows the journalist to change graphic content up until the moment the video and graphics are played on air. It also allows the graphic and video content to be played in a variety of formats in real-time from the Viz Engine for multiplatform distribution. Viewers on mobile devices, online, and on-air have the best possible viewing experience without the delay caused by transcoding.

Viz Media Engine includes an extension panel to Adobe Premiere Pro CC that enables Premiere Pro users on both Mac and Windows to search and access media held within Viz Media Engine without leaving the Premiere Pro interface.

Vizrt will display the integration between Mosart automation and Viz Engine. When combined with the Vizrt end-to-end graphics and video workflow, the Mosart automation system provides a complete package for the entire newsroom workflow from the news editorial process to live on-air production. With the Viz Engine real-time compositing capabilities added to the Mosart automation system, an operator can drive complex transitions and studio effects from a single interface.

With Viz Arena, broadcasters can superimpose animated 3D graphics, text, video, logos, images and animation over the live coverage of a sports event. The graphics remain in place, regardless of camera movement. The 3D graphics appear to be part of the live coverage.

Viz Libero, Vizrt’s 3D virtual sports enhancement and analysis system, will be presented at IBC. Version 5.5 offers Virtual SloMo, Virtual Presenter, and integration with the Grass Valley K2 Summit media server and K2 Dyno replay system. Viz Libero uses the existing camera feeds to create 3D flights and virtual perspectives. It features interactive telestration and annotation tools along with an intuitive user interface.

Vizrt’s Social TV solution will be demoed at IBC with several new integrations and enhanced developments with some of the leading social media companies including partners never.no, MassRelevance, Applicaster and Promotheus. The Vizrt Social TV solution allows broadcasters to monitor, filter, approve, and harvest user generated content —such as tweets, Facebook posts, RSS, and Instagram photos. Build playlists or carousels of selected social content to display within live Vizrt graphics and send to air.

New at IBC Vizrt will display the Vizrt Online Suite integrated with Viz Media Engine. This integration gives journalists the ability to search all assets contained within Viz Media Engine from the Vizrt Online Suite CMS. MOS rundowns can also now be viewed within the Vizrt Online suite CMS.

A cross-platform implementation between the Viz Media Engine and Vimond’s over-the-top TV toolset will enable broadcasters to control their video content across multiple platforms and monetise their content online.

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