IBC2024: Zero Density to showcase latest Lino features

Zero Density will use IBC2024 to highlight new features of Lino. Announced in April as Zero Density’s new real-time motion graphics platform, Lino is the Unreal Motion Design-based platform that enables a comprehensive graphics ecosystem.

Lino is said to enhance creativity, boost operational efficiency, and ensure consistently high-quality graphics across all broadcast production motion graphics needs. Lino completes the Zero Density ecosystem, becoming an integral part of a streamlined workflow. This ecosystem enables the creation and management of all graphics within Unreal Engine, supporting designs for both virtual production and real-time motion graphics. Additionally, Reality Hub can control these graphics and integrate them seamlessly with newsroom, automation, and data providers.

With Lino, all production assets can be created in Unreal to be used in video wall content, on-air graphics or pre-production motion graphics and virtual production graphics. This approach not only enhances rendering and compositing quality but also significantly cuts down implementation and production costs and redundancy. The easy-to-understand and intuitive Motion Design interface lowers the entry barrier for everyone, making the creation of everything from simple lower thirds to full 3D titles easier within a single, cohesive platform.

When used with Reality Hub, the central control system for all Zero Density’s graphics solutions, Lino simplifies live operations even further. The Channel Management Feature in Reality Hub allows users to add, remove and assign channels to the Full Screen or Key and Fill graphics pages in a rundown. Channels can be composited with any Live feed or other channels with different graphics, allowing broadcasters to layer multiple graphics on top of each other dynamically. Reality Hub also includes a Motion Design Playout module with features for managing on-air graphics, including Take-In, Take-Out, Continue, Next and Clear operations. Users can view thumbnails, rearrange rundown items via drag-and-drop, and customise template properties.

Key features of Lino include No-Code customisation making advanced graphics accessible to all skill levels; the streamlined sharing and synchronising of assets within a project, ensuring consistency across all outputs; the ability to control both Reality and Lino with Reality Hub to enhance efficiency through a single operating interface and integration with NRCS and automation systems; and the ability to manage rundowns, playouts and stream preview channels via a web browser for maximum flexibility.

The EVO II for Lino is Zero Density’s render engine crafted for ultimate performance in real-time motion graphics rendering. EVO II ensures that Lino can handle the most demanding broadcast environments with ease using best-in-class components like the GeForce RTX 4090, AMD Ryzen 9 7950X3D CPU, hot-swappable 900W power supply and thermal-efficient layout.

Lino will be available in open beta after IBC2024 with selected brands and professionals.

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