
AudioShake has launched its first streaming-capable SDKs designed specifically for music detection and removal. The SDK allows media production teams to automatically detect and remove copyrighted music in their live or post-production content, helping them avoid fines and takedowns associated with copyright infringement.
Broadcasters, UGC platforms and sports teams frequently face the challenge of unwanted music appearing in their content. This can lead to costly fines, content takedowns, or fully muted audio. AudioShake solves this problem in both live and post-production environments, leveraging its sound separation technology to detect and extract music from noisy audio files. The technology also isolates dialogue and background noise, giving editors greater control to customise audio – such as reducing the sound of a roaring crowd or boosting a commentator’s voice – in fast-paced, dynamic production environments.
As more organisations capitalise on social and short-form video to engage audiences, sports leagues, broadcasters and content creators are facing mounting audio challenges and copyright fines. AudioShake’s streaming-capable music detection and removal technology helps users stay compliant by isolating and removing music from live or existing footage without sacrificing dialogue or effects audio.
A member of the NVIDIA Inception programme for startups, AudioShake leverages NVIDIA accelerated computing and NVIDIA Dynamo-Triton for training and cloud-based inference, while its real-time SDKs utilise NVIDIA accelerated computing directly via optimised runtime frameworks on Linux and Windows to deliver low-latency, high-accuracy performance in dynamic production environments.
“Our partners are using AudioShake’s tools not just for compliance, but to reimagine what’s possible with their existing content,” said Jessica Powell, CEO of AudioShake. “We’ve helped teams clean up archival footage, prep assets for international distribution, and meet the demands of social content at scale. Now, with real-time capabilities, we’re unlocking entirely new use cases – from mobile apps and on-the-fly editing, to live broadcast clean up and programmatic compliance checks. And thanks to an architecture that is optimised for NVIDIA GPUs, the SDK runs at blazing fast speeds.”
Major sports leagues, music labels, film studios, and technology platforms, including most of the large US film studios and broadcasters, BET, NFL Films, TVPuls, and ANT1 TV, are already using AudioShake’s technology across a wide range of workflows.
“As demand grows for real-time, AI-powered audio workflows, advanced technologies are critical to meet industry needs and keep up with the rapidly evolving landscape of sound production, editing and processing,” said Shari Reich, developer relations, audio and music at NVIDIA. “With NVIDIA accelerated computing and software, AudioShake’s solution empowers content creators, broadcasters and developers to perform high-quality audio separation in real-time to enable seamless integration into live broadcast environments.”
The AudioShake SDK is now available for iOS/macOS, Android, Windows, and Linux.