Vizrt will use IBC2025 to announce new capabilities to help customers create once, adapt automatically and publish everywhere, without duplicating work or juggling multiple systems.
As audiences demand the same high-quality experience whether they’re watching on TV, streaming on mobile, or engaging on social media, the pace of multi-platform delivery is accelerating. Viz Engine 5.4 meets this challenge head-on, collapsing production complexity, reduce costs and giving teams more time to focus on storytelling.
“In today’s media landscape, if you’re not moving forward, you’re already behind,” said Caroline Cardozo, VP, product management, Vizrt. “Audiences want more content, on more platforms, faster than ever – and they don’t care that teams are being asked to do this with the same people and budget. Viz Engine 5.4 flips that script. It cuts through bottlenecks, eliminates compromises and brings every ounce of your creative power into one, seamless workflow. This isn’t just another version – it’s a step change.”
From stadium-wide LED walls to immersive studio backdrops, producers can now drive spectacular visuals – up to 8K today and ready for 16K tomorrow – from a single Viz Engine and a fibre connection. No racks of converters or adapters are needed, instead it’s just one streamlined system that delivers scale, clarity and impact with lower costs and fewer headaches.
With adaptive graphics that flex to any aspect ratio, one design can now hit broadcast, OTT, and social simultaneously. In addition, HTML5 integration means any live web content can be pulled directly into graphics and on-air in seconds allowing producers to create more relevant, personalised broadcasts that keep viewers watching longer and keep them coming back.
Viz Engine 5.4 also brings a wave of enhancements that boost flexibility and creative scope. Support for Unreal Engine 5.4 and 5.5 enables hyper-realistic virtual sets and richer visual detail.
Automated lens calibration is set to reduce setup time without requiring specialist skills, freeing teams to focus on the shot, not the settings. New rendering options such as dynamic geometries and particle instancing open the door to more ambitious effects without slowing performance. And with NDI 6.2, plus an end-to-end HDR pipeline, every frame looks sharp, vibrant, and consistent, from concept to screen.