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IBC2025: Zero Density to debut Reality 5.6 and Lino

Zero Density will showcase its latest breakthrough technologies at IBC2025, with the debut of Reality 5.6 and the Lino workflow.

The company will highlight how one end-to-end ecosystem can power everything from on-air graphics and virtual studios to AR, XR and video walls with a template-based workflow using Unreal Engine 5. The Lino workflow enables experienced motion graphics artists to start creating eye-catching content within days, even without a prior background in game engines, ensuring speed, efficiency and creative freedom.

“For more than a decade, Zero Density has redefined what broadcasters can expect from real-time graphics,” said Baris Zavaroglu, CEO at Zero Density. “With Reality 5.6 and our new template-based graphics solution, we are enabling broadcasters to focus on storytelling for news, sports, entertainment productions and more while ensuring brand consistency.”

IBC visitors will be able to enjoy hourly live demos on green screen and LED stages, exclusive talks with the industry visionaries, including virtual studio design trailblazer Myreze, leader in GPU technology, Nvidia, and Belgian local broadcaster, VRT. Hands-on demos of Reality 5.6, Reality Hub, the Traxis ecosystem and the Lino workflow will also take place.

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