Ross introduces Voyager V4.0 for graphics rendering and AR
As part of the Ross Live | 2020 programme, Ross has announced the launch of Voyager V4.0, the latest version of its graphics rendering solution for virtual studio and augmented reality applications.
Voyager is based on Epic Games’ popular Unreal engine and provides content creators with creativity and realism when producing on-air graphics. Voyager V4.0 has been built on the latest Unreal V4.25 release (which offers internal chromakeying within the engine for the first time) and features a number of enhancements.
Voyager V4.0 includes support for multiple composition layers, 3D models (meshes) and garbage mattes, and also offers a new way to integrate the talent into the virtual environment. From a workflow perspective, V4.0 supports HTML 5-based MOS workflows for newsroom environments, enabling journalists to work on their stories from any browser in any location.
V4.0 of Voyager comes hot on the heels of V3.1 which was released last month and introduced a number of workflow enhancements, including HDR and also a new Voyager Designer License enabling designers to create on any platform or workstation and then move their projects directly to the Voyager engine for playout. V3.1 also offered creators the ability to create off-axis projection (a virtual window or portal) on a physical LED wall.