Vizrt XR Set offers native fully fledged Unreal Engine with Viz Engine
Vizrt has released the latest version of its virtual studio solution Vizrt XR Set. With this latest release, Viz Engine and a natively integrated, fully-fledged Unreal Engine run side-by-side, giving end-users transparent access to virtual graphics all with control from a single location.
“For many of our customers, virtual sets and extended reality are part of the creative output they want to use every day,” said Remo Ziegler, VP, product management, Vizrt. “With the release of the new XR Set, we make the everyday workflow simple, so more can be done with less effort at a higher level of quality, which in turn wins and retains audiences for our customers’ productions.”
The new XR Set integrates Vizrt workflows built on the upgraded Viz Engine 4.3. With the upgrade, creative professionals can choose the render blade they want to deliver graphics:
Fusion: The specialist broadcast render blade gives access to physical-based rendering.
Unreal Engine: Vizrt and Unreal elements feature native integration to improve interoperability performance for seamless depth of field sync between Viz Engine and Unreal Engine and scene property preset sharing.
Designed with an intelligent control interface, XR Set allows users to make their renderings fully transparent— allowing for better control, modification and graphics placement, regardless of where they come from. The intelligent control interface includes powerful automation possibilities and enhances control of both Viz Engine and Unreal Engine, accessible within XR Set.
XR Set also provides easy and fast camera setup, tracking and keying configuration. Intelligent and automated setup of the Fusion Keyer allows users to deliver crisp keys within minutes.