Zero Density releases plug-and-play virtual graphics box
Zero Density has unveiled its first hardware solution for virtual sets and broadcast graphics, Re Ampere. Each Re Ampere can double the rendering performance of real-time graphics, enabling broadcasters to tell stories with photoreal Ultra HD visuals, straight out of the box.
“Real-time graphics can be revolutionary, but they also come with a lot of questions. After years helping clients like Eurosport, The Weather Channel and RTL use immersive virtual graphics to tell their stories, we’ve heard one come up more than most: ‘What hardware can I use?’” said Kuban Altan, co-founder and vice president of R&D at Zero Density. “With Re Ampere, broadcasters never have to wonder again. Everything they need to create high-performance real-time graphics is now in a simple plug-and-play box.”
Featuring the latest-generation Nvidia RTX A6000 GPU and AMD Ryzen Threadripper Pro CPU, each Re Ampere is configured to optimise not just rendering performance, but real-time video I/O, keying and compositing, as well – even in multi-camera setups. A single unit has enough processing power to enable photoreal Ultra HD graphics streaming in real-time at 60fps, all without dropping a frame.
Following in the footsteps of a software suite that has never gone offline in a broadcast environment, Zero Density’s hardware is designed for maximum reliability too. Every Re Ampere unit undergoes extensive testing at Zero Density’s in-house R&D studio until it receives sign-off from a dedicated engineer.
Customers will also benefit from Deep Learning Super Sampling (DLSS) support, enabling access to AI-driven processing power and a deep learning neural network to create sharper images. Real-time ray tracing brings better reflections, refractions and more to real-time graphics with second-generation Nvidia ray-tracing cores, while GPU-driven processing and a PCIe Gen4 bus can help deliver multi-camera renders, composites and SDI video, all from a single unit.