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Riot Games
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Digital democracy: Riot Games’ Ericka Duffy praises esports equality“Sports broadcasting can definitely present challenges as a woman,” says Ericka Duffy, media assets manager for Riot Games. “However, with esports being a new element, it has democratised access. “There’s a parity of access into gaming that isn’t traditionally there...
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Riot Games Project Stryker in Dublin bolstered with Gravity Media partnershipGravity Media is working with Riot Games to provide a managed services solution at the Project Stryker remote broadcast centre (RBC) in Dublin, Ireland. The appointment of Gravity Media as a broadcast managed services partner will further bolster and elevate...
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Sports Audio Summit 2022: Project Stryker on supporting regional esports with ‘follow the sun’ production in the cloudThere is just no stopping the rise of esports. It is a no-brainer, being massive amounts of fun, completely inclusive across borders and totally accessible. Opening the SVG Europe Audio Sports Audio Summit 2022, held in London on 7 December,...
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How the League of Legends World Championship final made its quick switch from China to Iceland [VIDEO]As the most-watched esports event on the planet, Riot Games’ League of Legends World Championship Final always offers up a host of exciting new production technologies and elements to blow fans away. This year’s event, hosted in November featured a...
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Riot Games takes esports production global with ‘Project Stryker’ remote broadcast centres in Dublin, Seattle and APACFor more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote-production workflows and centralised-production models. Now Riot is taking it to the next level with plans to launch three remote broadcast centres (RBCs)...
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Riot Games opens remote broadcast and content production centre in IrelandA growing esports portfolio has prompted the expansion of Riot Games' global production footprint with a new remote broadcast and content production centre (RBC) in Dublin, Ireland. The centre is part of Riot's drive to innovate and advance its digital...
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Riot Games goes for Blackbird to aid remote fast-turnaround video productionThe video game and esport developer and publisher Riot Games has chosen to use the Blackbird cloud video editing platform for its remote fast turnaround video production. Riot’s video production team will use Blackbird remotely to frame-accurately edit video content...
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Riot Games keeps League of Legends eSports rolling with fully cloud-based virtualised workflowAlthough the traditional sports world has come to a standstill due to the coronavirus pandemic, many major esports properties are soldiering on, hosting competitions with players competing remotely. In the case of Riot Games, which operates multiple League of Legends...
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Calrec’s RP1 used for coverage of 2019 LoL World Championship finalRiot Games’ 2019 League of Legends (LoL) World Championship final in Paris used Calrec’s RP1 remote production technology for the English language feed for viewers in North America, Europe and Oceania. Riot Games installed an Artemis console in Berlin, connected...
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ESports Production Summit: The key factors defining the breakout era for live eSports productionAs eSports rises in prominence as a live-sports property, the most common question from broadcasters — especially those accustomed to a traditional sports environment — is what are the differences between broadcasting a virtual sports event and a physical one?...
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SVG Esports Production Summit returns to Los Angeles as emerging sector continues to groweSports isn’t just the fastest-growing live-entertainment sector; it’s also one of the biggest drivers of technological innovation for live production today. At SVG’s second-annual Esports Production Summit in Los Angeles on 19 November, more than 400 attendees — representing a...
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Live from Paris: World-leading remote production for Riot Games’ League of Legends FinalsThe Finals of Riot Games’ 2019 League of Legends World Championship were held on Sunday (10 November) at the AccorHotels Arena in Paris, with the winning Chinese FunPlus Phoenix team lifting the Summoner’s Cup as 2019 World Champions and taking...
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Riot Games goes for Calrec kit to create groundbreaking remote production workflowCalrec's RP1 remote broadcast mixing system and Artemis mixing consoles have been selected by Riot Games to form part of a new remote production workflow that the eSports company hopes will help it to overcome the challenges of latency, transport...
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Riot Games deploys longest at-home production to date at LoL mid-season invitational in AsiaFew organisations in the live production business are pushing the envelope in at-home production the way Riot Games’ eSports team does. Building on groundbreaking at-home shows from the 2018 League of Legends World Championship and Mid-Season Invitational, Riot Games upped...
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