ChyronHego enhances real-time graphics authoring and playout

Cohen: new features give designers even greater agility and creative freedom

ChyronHego has introduced Prime Graphics 3.6, the newest version of the company’s platform for real-time graphics authoring and playout.

With this release, ChyronHego says that it keeps its promise of “one platform, multiple use cases,” extending Prime Graphics to support augmented reality graphics in live studio environments and adding new productivity tools that simplify and accelerate design workflows.

“Prime Graphics has evolved into a uniquely robust and powerful platform for graphics authoring and playout across a wide array of applications,” said Olivier Cohen, senior vice president, marketing at ChyronHego. “Version 3.6 offers new features that give designers even greater agility and creative freedom in bringing dynamic graphics to air or to large-canvas video walls. The platform’s support for augmented reality goes one step further, enabling placement of spectacular graphics within the studio space. Augmented reality is available in 4K and HDR to create stunning visuals.”

From on-air graphics to sports enhancements and large-canvas video walls, Prime Graphics is claimed to be versatile enough to design simple lower thirds and over-the-shoulder graphics or more complex channel branding applications requiring live data feeds and master control solution integration. According to ChyronHego, the platform is powerful enough to feed graphics and clips — in any resolution or format — to video walls, touchscreens, and integrated anchor desk displays.

Prime Graphics users now can run an instance of LyricX on the Prime platform, with both design and control of LyricX messages remaining within the familiar LyricX interface. The platform can simultaneously play out a single LyricX channel along with Prime channels, or it can dedicate all channels to either Prime or LyricX playout. With backwards compatibility for existing LyricX messages, LyricX Mode allows broadcasters to future-proof their production capabilities with minimal workflow impacts.

Now with camera-tracking data support, Prime’s real-time graphics workflow extends to augmented reality graphics design and playout. According to the company, broadcasters working with Prime 3.6 can entertain and inform viewers with immersive, data-driven 3D graphics for sports, entertainment, elections, and news studio productions in 4K or HDR. Prime AR’s data binding to scene elements is said to ensure that designers can easily create and visualise data as real-time events unfold. Fully integrated with Camio, ChyronHego’s MOS-driven, template-based graphic asset management solution, Prime AR allows producers and journalists to browse, fulfil, and preview predefined templates for augmented reality graphics directly from the familiar newsroom system – just as they would for video walls, lower thirds, and more.

“The LyricX-on-Prime feature reflects our commitment to backward compatibility and to the large community of LyricX operators,” added Cohen. “We’re confident this feature will provide valuable flexibility for those customers making the shift from LyricX to Prime.”

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