Full Programme

Football Production Summit, Allianz Arena Munich, March 22, 2017

11.00-11.30 Registration & Coffee

11.30-12.00 Site Tour Allianz Arena

12.00-13.00 Networking Lunch

13.00-13.05 Introductory Message from SVG Europe

13.05-13.10 Opening Remarks from Title Sponsor Vizrt
Presented by:
Dr. Julia Vogel Wenzin, Vizrt, Head of Sports

13.10-13.40 Europe Prepares for UEFA Champions League Final 2017
Session sponsored by Quantum and introduced by Christian PlittAccount Manager, Central Europe, Media and Entertainment
Cardiff’s National Stadium of Wales will be the venue for the 2017 UEFA Champions League Final on Saturday 3 June. The stadium hosted the FA Cup Final for a six-year spell from 2001 to 2006 with Wembley undergoing development. It will be the 62nd season of Europe’s premier club football tournament organised by UEFA and the 25th season since it was renamed from the European Champions Clubs’ Cup to the UEFA Champions League. How are UEFA and its broadcast partners preparing for the challenge of staging the 2017 Final, and what kinds of production innovations may be expected across broadcast and digital platforms?
Fergal Ringrose, SVG Europe, Executive Editor
Jamie Hindhaugh, BT Sport, Chief Operating Officer
Markus Hövel, UEFA, Senior Manager TV Operations

13.40-14.10 Case Study: FC Bayern Munich and Allianz Arena Get Connected
As the result of partnerships with Deutsche Telekom and Opta (a Perform Group-owned brand), FC Bayern has been able to develop an innovative stadium experience throughout its home ground. Fans are able to view a wealth of facts and statistics via a network of 1,200 screens around the venue. In this special case study, project principals discuss this development as well as other ongoing initiatives designed to make Allianz Arena one of the most truly connected sports venues in the world.
Reinhard Penzel, Live Production, Managing Director
Daniel Dengl, Perform Media Deutschland, Senior Key Account Manager
Benjamin Steen, Bayern Munich, Head of Digital Projects

14.10-14.30 Case Study: The Premier League Archive
With the rebrand at the start of this season and a new contract term for broadcasters, the Premier League commissioned its production partner at IMG to create a ‘One Portal’ platform for global broadcasters to access match information, news content and the back catalogue of match footage and programming from the archive. Over a period of four months, IMG ported 500TB of broadcast quality match footage to a cloud-hosted instance of the Imagen Enterprise Video Platform, managing replication to strategic locations in Sao Paolo, Singapore, Dublin and LA to rapidly serve footage in high-demand production — through elegant search interfaces with built-in features of clipping, partial file restore, accelerated downloads and volume allowances. Discover the challenges in achieving a project of this scale in a narrow time frame, and how these were overcome.
Tom Barnes, IMG, Vice President, Sports Video Archive
Tom Blake, Imagen, Chief Executive Officer

14.30-15.10 Football Federations, Leagues and Rights Holders: Developing The Proposition
Session sponsored by EVS, with introduction to the Connected Live environment by Laurent Petit, VP Product, and Sébastien Verlaine, Global Marketing & Communications Manager
Presenting perspectives from key football federations and leagues as they manage the production and broadcast operation of their output. How do they work with rights holders to deliver the best possible proposition every week to the domestic market – along with overseeing the production of international and digital production services, and liaising with clubs to ensure that access and facilities available to broadcast partners continues to evolve and improve? Are we reaching the limits of broadcast coverage in terms of angles, replays and GLT? Or are there exciting new technologies on the horizon, close to deployment to further enhance coverage?
Ken Kerschbaumer, Sports Video Group, Editorial Director
Robin Broomfield, Sky Sports, Technical Manager
Alexander Günther, Sportcast, Managing Director
Nick Morgan, EPL, Head of Production
Emili Planas, CTO, Mediapro
Oscar Sanchez, CONCACAF, Head of Broadcast Operations

15.10-15.40 Networking Break & Coffee

15.40-15.55 Case Study: New Workflows for Cost-Effective Football Production
Canal+ has embraced new technologies in order to broadcast more football matches while making sure the production costs are reasonable relative to the number of viewers — and the production does not lose quality. Federation Française de Football and French League Cup were also at the centre of these efforts and the resulting first-time ever broadcasts. Francois-Charles Bideaux, Canal+ Director of Sports Production, discusses the new technologies in use; how they are improving Canal+ operations; how he will use them for others sports; and more.

15.55-16.15 Facebook and Football: New Live Combination
Sponsored by Blackmagic Design and introduced by Katie Colledge, Senior Communications Manager EMEA
An overview of Facebook’s sports mission and key initiatives – spanning Facebook Live, Instragram, Oculus and Messenger – highlighting recent trends and future plans. How can football clubs, leagues and broadcasters work best with Facebook to grow audiences and drive revenue? In this special session, Facebook Strategic Partner Manager Sports Ronan Joyce will explain how the platform is working with the sports industry to help make the most out of Facebook and Instagram.

16.15-16.45 Making the Beautiful Game Sound Even Better
Session sponsored by BroaMan and introduced by Florian Myrus, BroaMan, Director Munich
Next Generation Audio (NGA) technologies such as immersive and object-oriented audio have recently been the subject of a number of significant sports-related trials. As a primary driver behind many technological advances, football is expected to become one of the major beneficiaries of NGA, both in the form of enhanced surround mixes and – at the consumer end – opportunities for interactivity. This session will draw on the input of vendors and systems integrators as they continue to refine the various ways in which broadcasters are aiming to make the beautiful game sound even better.
David Davies, SVG Europe, Editor
Rob France, Dolby, Senior Product Marketing Manager 
Dr Rob Oldfield, University of Salford, Acoustics Research Consultant
Felix Krückels, Lawo, Director Business Development

16.45-17.10 Case Study: IP Remote Production for Belgian Football
Telecom provider Proximus started broadcasting all games of the Proximus League, Belgium’s second Football League, in August using future-proof remote IP technology. The setup comprises three flight cases that travel around the country to connect all cameras, microphones and comms in the stadia with the remote IP production infrastructure in two MCRs in Brussels – capable of producing two matches simultaneously in two languages. This remote IP production collaboration involved Skynet iMotion Activities (SiA), the production company of the Proximus group, along with Lawo, NEP Belgium and Videohouse (part of Euro Media Group). Proximus is now planning to extend it to the Jupiter Pro League, Belgium’s first division football competition.
Fergal Ringrose, SVG Europe, Executive Editor
Stef Lambrechts, Videohouse Media Facilities, Project Manager
Dirk Sykora, Lawo, Technical Sales Manager
Rodrigo Sternberg, Skynet iMotion Activities, Manager Media Handling & Facilities
Geert Thoelen, NEP Broadcast Services, Technical Project Manager – EIC

17.10-18.30 Networking Drinks


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