Ahead of Sports Audio Summit, we spoke to some of the event’s contributors and supporters. Those interviews are available to view below.

Alex Rybalko, Project Stryker

Alex Rybalko, Project Stryker’s lead engineer, provides the inside track on the sound of Project Stryker and how it is working to bring about a new paradigm of esports production in a cloud-enabled ‘follow the sun’ workflow.

Greg Kopchinski, Waves Audio

Waves Audio Live & Install product manager Greg Kopchinski on the advantages of using the cloud for sports broadcast sound.

Tom Knowles, Solid State Logic

Solid State Logic director of product management Tom Knowles discusses the challenges of doing audio in the cloud for sports broadcasting, focusing on I/O and processing.

Andy Bensley, Genelec

Genelec regional business development manager Andy Bensley discusses the growth of immersive audio.

Mark Hosking, Studer

Mark Hosking, director of international sales for Studer-Evertz, talks about the challenges of transitioning to IP and the cloud for sports broadcasting audio.

Sports Audio Summit 2022 took place on 7 December at Kings Place in London.