On Demand


You can now watch recordings of the sessions from Sports Audio Summit 2023 which took place in London on 12 October.


Fireside chat with Formula 1’s Emma Penny

Emma Penny, Formula 1 Audio Engineering Manager, has had an illustrious career, from ITN and Sky Sports to Warner Bros. Discovery, and now to the pinnacle of motorsports at F1. Chatting with Head of SVG Europe Audio Heather McLean, Penny discusses her career path, where she sees sports broadcasting audio going, and the scope and challenges of managing the sound of F1.


Tech Spotlight: Introducing the Genelec UNIO Monitoring Platform

Genelec’s Andy Bensley, Regional Business Development Manager, explains how the 9320A Reference Controller provides a single touchpoint for its new UNIOAudio Monitoring Platform. Unio brings together all the benefits of Genelec Smart Active Monitors, GLM 5.0 calibration software and Aural ID 2.0 technology to create seamless integration between professional loudspeaker and headphone monitoring services.


Dolby Atmos update

Rob France, Dolby’s Senior Product Marketing Manager, discusses updates to Dolby Atmos and how it is being used in various listening environments, from cars to living rooms.


Making immersive audio ubiquitous in live sport

Following Hollywood’s lead in film, immersive audio is adding value to live sports coverage. However, despite the easy availability of consumer equipment, the vast majority of sports fans around the world are still missing the home audio systems required to fully experience it, and so broadcasters are looking at other ways to enhance audio coverage, with metadata taking a leading role. In this session we take a look at the alternatives and what these mean for the progression of immersive audio in this field.

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Reaching New Heights: Building out future audio production workflows at scale

In this special case study, Calrec and SSL unveil an unprecedented collaboration, sharing the details of a unique development and proof-of-concept trials using the Audiotonix ‘New Heights’ Cloud DSP mixing engine. Witness the convergence of innovation and tradition as they present the ‘why,’ ‘where,’ and ‘how’ of cloud-based audio production, all while preserving the familiarity of audio console operation.

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Sports sound in the cloud: What’s next?

Whether it is delivering the flexibility to create distributed production teams, or creating secondary content through virtualised services, the cloud is full of promise. It is no wonder that sports broadcasters are edging more and more towards it. The sporting elephant in the room has always been audio and how it copes with aspects such as timing and latency when working at scale. We look at where audio in the cloud is going for live sports, including how it is being used today, trials and tests, and what is coming next.

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Uncovering the secret of objective commentary to IS ratio balancing

Commentary to IS ratio (Com-IS) is a topic that is often decided by the personal preference of mix engineers, with quality control from disgruntled social media viewers. Professor Felix Krückels and his Bachelor student Jonas Engel present the findings of a thesis focusing on the conception and development of a Reaper Plugin for the objective analysis and representation of the volume ratio of commentary and international sound during sports broadcasts on TV.

 


Observing the impact of IP on audio production infrastructure

Broadcasters have been edging towards IP for years. It has been a long time coming, but as sports broadcasters capitalise on the new-found flexibility they discovered in 2020, IP is acting as an enabler. Buoyed along by the rise in remote broadcasting, with an agreed roadmap to follow, and acknowledged transport, discovery and management standards to reference, more and more broadcasters are making the move. In this discussion, we ask what the impact is on audio production infrastructures, and what efficiencies we are still discovering.

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Friend or foe? Exploring the potential of AI in sports audio

Artificial intelligence (AI) is the buzz term of 2023, but is it a friend or a foe? Its influence goes way beyond the creation of content, with AI microservices streamlining many aspects of sports broadcasting, from scriptwriting to personalisation to user engagement. Here we take a look at how it is being trialled and applied to sports broadcasting audio today, where it might go next, and what this means for the future of audio in sport. Ultimately, is AI a friend or foe for sound in sport?

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