Sports Audio Summit 2023: AI, cloud, IP and immersive audio on the agenda for 12 October event in London

SVG Europe’s Sports Audio Summit returns to Kings Place in Central London on 12 October with a day of debate, discussion and technology on the cards.

Sessions will kick off with ‘Making immersive audio ubiquitous in live sport’. The vast majority of sports fans around the world are still missing the home audio systems required to fully experience immersive audio, and so broadcasters are looking at other ways to enhance audio coverage, with metadata taking a leading role. We’ll take a look at the alternatives and what these mean for the progression of immersive audio in this field.

In ‘Sports sound in the cloud: What’s next?’, industry leaders will debate where audio in the cloud is going for live sports, including how it is being used today, trials and tests, and what’s coming next.

Professor Felix Krückels, and his Bachelor student Jonas Engel will then present the findings of a thesis focusing on the conception and development of a Reaper plugin for the objective analysis and representation of the volume ratio of commentary and international sound during sports broadcasts on TV. Next up, a panel will explore the impact of IP on audio production infrastructures, and the efficiencies we are still discovering.

The final session of the day will analyse the potential of AI in sports broadcasting. Expect discussion around how it is being trialled and applied to sports broadcasting audio today, where it might go next, and what this means for the future of audio in sport.

More speakers will be announced soon.

To find out more and to register go to: https://www.svgeurope.org/sports-audio-summit-2023/

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