Recent Posts by Jason Dachman, Chief Editor

Esports Stadium Arlington stays busy with shift to online tournaments

Opening in November 2018, Esports Stadium Arlington (ESA) has become a mecca for the gaming community, hosting a mix of high-profile and grassroots esports tournaments. However, with the in-venue event business on hold due to the coronavirus pandemic, North America’s largest dedicated esports facility has shifted its focus, returning to the online roots from which […]  More

SVG Sit-Down: EditShare’s Conrad Clemson on the company’s evolution in his first year as CEO

Just over a year ago, EditShare announced that it had received a majority investment from private-equity firm ParkerGale Capital and brought on long-time Cisco executive Conrad Clemson as CEO. In the year since, EditShare has rapidly grown its revenue and team, debuted a variety of new and enhanced products, and plotted a new technology roadmap […]  More

Virgin Australia Supercars teams with Gravity Media for All Stars Eseries

When the Virgin Australia Supercars Championship shut down in March due to the coronavirus pandemic, the Australian motor-racing series joined the growing list of circuits that have gone the eSports route. In an effort to keep fans engaged, the circuit launched the BP Supercars All Stars Eseries, with Supercars drivers competing from their homes via […]  More

Tedial’s Jerome Wauthoz on how the Smartlive system powers automatic highlights creation [VIDEO]

In an effort to keep the broadcast-technology community informed this spring, throughout April SVG is hosting a series of SportsTech On Demand video interviews with executives from the industry’s top technology vendors discussing their latest product releases and company news. Our Jason Dachman sat down with Jerome Wauthoz, VP, products, Tedial, about the company’s efforts. […]  More

Activision Blizzard Esports blazes cloud-based remote production trail with new GV AMPP Platform

In April 2018, Activision Blizzard Esports knew that its newly minted Overwatch League operation would be moving from centralised tournaments at Blizzard Arena in Burbank, CA, to a home-and-away model in 2020. With that in mind, the broadcast team was on the lookout for a fully cloud-based remote production system, which did not yet exist, […]  More

Riot Games keeps League of Legends eSports rolling with fully cloud-based virtualised workflow

Although the traditional sports world has come to a standstill due to the coronavirus pandemic, many major esports properties are soldiering on, hosting competitions with players competing remotely. In the case of Riot Games, which operates multiple League of Legends regional eSports leagues across the globe, this meant creating new cloud-based virtualised live production workflows […]  More

Research: Global eSports revenues to pass $1bn in 2020, viewership to hit 495m

Global eSports revenues will pass the $1 billion mark in 2020, according to the latest Newzoo Global Esports Market Report. The report expects the sector to generate $1.1 billion this year (not counting advertising-platform revenues), up 15.7% from $950.6 million in 2019. In addition, Newzoo projects that the total eSports audience will grow to 495.0 […]  More

HPA Tech Retreat: ABC, AWS, Diversified and Game Creek on the opportunities and challenges of moving to IP

Although video has been distributed over IP on the internet for decades, professional production and distribution infrastructure is still dominated by traditional baseband technologies. However, moving to IP promises an array of benefits, including shifting away from proprietary hardware, accelerating innovation and upgrade cycles, and transitioning on-premises infrastructure to the cloud. At the HPA Tech […]  More