Recent Posts by Jason Dachman, Chief Editor

Experience and planning help ESPN meet special challenges covering Australian Open

ESPN was out in full force for its 26th consecutive year covering the Australian Open: 253 technical and production personnel on hand at Melbourne Park. Tennis’s first major of the year always presents unique challenges for ESPN — most notably, the extreme distance and time difference (16 hours) between Melbourne and ESPN headquarters in Bristol, […]  More

SVG Summit draws record crowd and spotlights top technology trends in sports production

The 13th annual SVG Summit drew a packed house of more than 1,400 sports production professionals at the New York Hilton Midtown Hotel December 10-11 for two days of informational panels, in-depth workshops, technology showcases and plenty of networking opportunities. With 50 sessions featuring 155 speakers as well as more than 70 exhibits, the 2018 […]  More

eSports Production Forum: How the cloud and object storage are changing MAM for eSports

eSports-content creators face a unique challenge when it comes to post production and media asset management (MAM) workflows. With content pouring into archives at an exponential rate, eSports operations are finding unique new workflows to manage this tidal wave of video. In addition, since most game publishers and eSports organisations have a true greenfield opportunity […]  More

Riot Games caps off League of Legends season with All-Star event at HyperX eSports Arena

Thanks to fan feedback, this year’s edition of Riot Games’ annual LoL All-Star event is emphasising fun over serious competition, with 72 pro players and key eSports influencers from across the globe participating in a range of tournaments. In an effort to create this party-like atmosphere, Riot has opted to shift the All-Star event from […]  More

Riot Games continues to blaze at-home production trail for League of Legends World Championship

Riot Games’ largest eSports production of 2018 came to its epic finale last weekend with the League of Legends (LoL) World Championship Final in Incheon, South Korea. Always one of the most watched live eSports shows each year, Riot Games outdid itself once again in terms of technology. Having been deployed to create avirtual dragon […]  More

BlizzCon is bigger than ever with nine stages, 12 trucks and 200-plus broadcast streams

With 40,000 fans onsite watching five live eSports stages and four content stages it simply doesn’t get any bigger for the Blizzard Entertainment production operation than BlizzCon. In addition, Blizzard’s Global Broadcast team distributed a whopping 211 unique broadcast streams to 17 outlets in 18 languages from the event at the Anaheim convention center last […]  More

SMPTE looks to the future with new venue and business plan

With the industry in the midst of rapid technological change, the annual SMPTE Technical Conference and Exhibition made a change of its own: migrating from its long-time Hollywood and Highland locale to the Westin Bonaventure in downtown Los Angeles. Whether it was a change in venue or a change in technology, the industry’s rapid transformation […]  More

NBA tipoff 2018: ESPN embraces GREMI, explores use of SkyCam and locker room robos

ESPN got back in its NBA groove on Wednesday (17 October) with a regular season opening doubleheader featuring Pelicans-Rockets and Mavericks-Suns matchups. The network will continue to blaze a technological trail this season with innovations like the use of removable robos in locker rooms and, potentially, SkyCam at some point in the season. In addition, […]  More