Blizzard Entertainment continues to innovate in year two of Overwatch League

With the second season of the Overwatch League off and running, Blizzard Entertainment has debuted several technologies — both for the fan-viewing experience and in its broadcast infrastructure.

In addition to an enhanced Command Centre feature in Overwatch League All-Access Pass on Twitch allowing viewers to watch games from any player’s first-person point of view, Blizzard is producing live pre-game/halftime/post-game shows inside Blizzard Arena for all matches and will produce several Overwatch League (OWL) games in teams’ home cities for the first time. In addition, Blizzard has launched a new media-asset–management (MAM) system and revamped its OWL transmission scheme to allow customised domestic and international feeds.

Blizzard is producing live pre/halftime/postgame shows inside Blizzard Arena for all matches (Photo: Robert Paul for Blizzard Entertainment)

“We have a lot of new things that are very cool this season from a technology perspective,” said Pete Emminger, senior director, global broadcast, Blizzard Entertainment. “From a content perspective, we are very excited about the new [features in the] Overwatch All-Access Pass product on Twitch and to be hosting our premium pre and post shows live this year.

“We had a lot of interest in the community for more content like this, and we want to keep creating more engaging content. We definitely learned a lot around the content ecosystem last year and are excited for an even better season this year.”

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