disguise launches Unreal Engine 5 plug-in for next-generation visuals
Following the highly anticipated launch of Epic Games’ Unreal Engine 5, users of visual storytelling platform disguise can, with the help of disguise’s new RenderStream plug-in, benefit from the game engine’s next-generation photorealistic visual capabilities.
disguise has been working closely with Epic Games to develop and launch the latest version of its free, open-sourced proprietary RenderStream plug-in that allows its user community to integrate Unreal Engine into their disguise workflow with minimal configuration. Through RenderStream, disguise users can create output streams on Unreal Engine projects allowing them to make real-time content changes directly from disguise’s software interface Designer.
The new plug-in also enables users to unlock new features in Unreal Engine 5, such as the Nanite virtualised micropolygon geometry system and a new Virtual Shadow Map system, allowing them to create virtual scenes in extended reality with massive amounts of geometric detail.
To benefit from the latest features in Unreal Engine 5 within their disguise productions, users will need to have access to the latest disguise software release, r21. Released just a week before UE5, r21 brought significant improvements to the disguise software UI and overall system performance, as well as new tools for colour workflows. Developed with the help of disguise’s Live and Colour Insider groups and software beta testers, r21 addresses common user challenges and requirements across both live and virtual production environments.
“Unreal Engine 5 unlocks the most photorealistic real-time content we have ever seen and, with the help of disguise, users can implement it into their productions with minimal setup requirements so they can focus on delivering their best creations,” said disguise technical solutions director Peter Kirkup.