Recent Posts tagged with Riot Games
By Michael Burns | Monday, March 6, 2023 - 11:26
“Sports broadcasting can definitely present challenges as a woman,” says Ericka Duffy, media assets manager for Riot Games. “However, with esports being a new element, it has democratised access. “There’s […]
More
By Heather McLean | Monday, January 16, 2023 - 10:49
Gravity Media is working with Riot Games to provide a managed services solution at the Project Stryker remote broadcast centre (RBC) in Dublin, Ireland. The appointment of Gravity Media as […]
More
By Kevin Emmott | Thursday, December 15, 2022 - 13:27
There is just no stopping the rise of esports. It is a no-brainer, being massive amounts of fun, completely inclusive across borders and totally accessible. Opening the SVG Europe Audio […]
More
By SVG Staff | Wednesday, December 8, 2021 - 12:21
As the most-watched esports event on the planet, Riot Games’ League of Legends World Championship Final always offers up a host of exciting new production technologies and elements to blow […]
More
By Jason Dachman, Chief Editor | Monday, November 1, 2021 - 09:14
For more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote-production workflows and centralised-production models. Now Riot is taking it to the next […]
More
By Heather McLean | Friday, October 29, 2021 - 13:01
A growing esports portfolio has prompted the expansion of Riot Games’ global production footprint with a new remote broadcast and content production centre (RBC) in Dublin, Ireland. The centre is […]
More
By Heather McLean | Wednesday, June 17, 2020 - 12:56
The video game and esport developer and publisher Riot Games has chosen to use the Blackbird cloud video editing platform for its remote fast turnaround video production. Riot’s video production […]
More
By Jason Dachman, Chief Editor | Monday, March 30, 2020 - 17:46
Although the traditional sports world has come to a standstill due to the coronavirus pandemic, many major esports properties are soldiering on, hosting competitions with players competing remotely. In the […]
More
By Heather McLean | Wednesday, February 12, 2020 - 12:05
Riot Games’ 2019 League of Legends (LoL) World Championship final in Paris used Calrec’s RP1 remote production technology for the English language feed for viewers in North America, Europe and […]
More
By Brandon Costa, Director of Digital | Monday, December 9, 2019 - 16:16
As eSports rises in prominence as a live-sports property, the most common question from broadcasters — especially those accustomed to a traditional sports environment — is what are the differences […]
More