Recent Posts by Jason Dachman, Chief Editor
By Jason Dachman, Chief Editor | Monday, February 25, 2019 - 16:08
With the second season of the Overwatch League off and running, Blizzard Entertainment has debuted several technologies — both for the fan-viewing experience and in its broadcast infrastructure. In addition […]
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By Jason Dachman, Chief Editor | Monday, January 28, 2019 - 16:24
ESPN was out in full force for its 26th consecutive year covering the Australian Open: 253 technical and production personnel on hand at Melbourne Park. Tennis’s first major of the […]
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By Jason Dachman, Chief Editor | Monday, January 21, 2019 - 11:59
NEP used Canon’s new 4K UHD Digisuper 111 broadcast lens for the first time this weekend, deploying the glass during a live broadcast of the AFC Championship between the Kansas City […]
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By Jason Dachman, Chief Editor | Monday, December 17, 2018 - 16:28
The 13th annual SVG Summit drew a packed house of more than 1,400 sports production professionals at the New York Hilton Midtown Hotel December 10-11 for two days of informational […]
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By Jason Dachman, Chief Editor | Tuesday, December 11, 2018 - 16:44
eSports-content creators face a unique challenge when it comes to post production and media asset management (MAM) workflows. With content pouring into archives at an exponential rate, eSports operations are […]
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By Jason Dachman, Chief Editor | Thursday, December 6, 2018 - 15:33
Thanks to fan feedback, this year’s edition of Riot Games’ annual LoL All-Star event is emphasising fun over serious competition, with 72 pro players and key eSports influencers from across […]
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By Jason Dachman, Chief Editor | Monday, November 19, 2018 - 16:00
Dome Productions continues to push the technological envelope for live sports coverage, producing the 12 November Toronto Raptors-New Orleans Pelicans NBA game in 4K HDR and Dolby Atmos for distribution […]
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By Jason Dachman, Chief Editor | Thursday, November 8, 2018 - 16:13
Riot Games’ largest eSports production of 2018 came to its epic finale last weekend with the League of Legends (LoL) World Championship Final in Incheon, South Korea. Always one of […]
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By Jason Dachman, Chief Editor | Monday, November 5, 2018 - 15:38
With 40,000 fans onsite watching five live eSports stages and four content stages it simply doesn’t get any bigger for the Blizzard Entertainment production operation than BlizzCon. In addition, Blizzard’s […]
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By Jason Dachman, Chief Editor | Tuesday, October 30, 2018 - 18:17
With the industry in the midst of rapid technological change, the annual SMPTE Technical Conference and Exhibition made a change of its own: migrating from its long-time Hollywood and Highland […]
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